PM3.02 - Game & Watch - Subaction - AttackLw4

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Stats

IASA: None
Hitboxes active: 8-12
Hitbox set 0 hits: 8
Subaction Index: 0x60

Hitboxes

Move staling reduces damage up to 45%. Move staling also reduces final knockback, shieldstun and hitlag because damage is used in their formulas.

Frames:8-12

Set ID Dmg BKB KBG Angle Effect Sound Shieldstun Hitlag Targets
0 0 13 60 68 20 Normal MagicZap 7 7
0 1 17 60 100 80 Normal Kick 9 8
0 2 17 60 100 80 Normal Kick 9 8
0 3 17 60 132 280 Normal Kick 9 8
0 4 17 60 132 280 Normal Kick 9 8

Scripts

Main

  1. Subroutine(0xf8a8)
  2. AsyncWait(7.0)
  3. CreateSpecialHitBox(SpecialHitBoxArguments { hitbox_args: HitBoxArguments { bone_index: 39, hitbox_id: 0, set_id: 0, damage: Constant(13.0), trajectory: 20, wdsk: 0, kbg: 68, shield_damage: 0, bkb: 60, size: 3.14, x_offset: 0.0, y_offset: -11.1, z_offset: 0.0, tripping_rate: 0.0, hitlag_mult: 1.0, sdi_mult: 1.0, effect: Normal, unk1: false, sound_level: 1, unk2: false, sound: MagicZap, unk3: 0, ground: true, aerial: true, unk4: 0, sse_type: Weapon, clang: true, unk5: true, direct: true, unk6: 0 }, rehit_rate: 0, angle_flipping: AttackerPosition, unk1: false, stretches_to_bone: true, unk2: false, can_hit1: true, can_hit2: true, can_hit3: true, can_hit4: true, can_hit5: true, can_hit6: true, can_hit7: true, can_hit8: true, can_hit9: true, can_hit10: true, can_hit11: true, can_hit12: true, can_hit13: true, enabled: true, unk3: 0, can_be_shielded: true, can_be_reflected: false, can_be_absorbed: false, unk4: 0, remain_grabbed: false, ignore_invincibility: false, freeze_frame_disable: false, unk5: false, flinchless: false })
  4. CreateHitBox(HitBoxArguments { bone_index: 0, hitbox_id: 1, set_id: 0, damage: Constant(17.0), trajectory: 80, wdsk: 0, kbg: 100, shield_damage: 0, bkb: 60, size: 5.47, x_offset: 0.0, y_offset: 3.59, z_offset: -10.76, tripping_rate: 0.0, hitlag_mult: 1.0, sdi_mult: 1.0, effect: Normal, unk1: false, sound_level: 2, unk2: false, sound: Kick, unk3: 0, ground: false, aerial: true, unk4: 0, sse_type: Weapon, clang: true, unk5: true, direct: true, unk6: 0 })
  5. CreateHitBox(HitBoxArguments { bone_index: 0, hitbox_id: 2, set_id: 0, damage: Constant(17.0), trajectory: 80, wdsk: 0, kbg: 100, shield_damage: 0, bkb: 60, size: 5.47, x_offset: 0.0, y_offset: 3.59, z_offset: 10.76, tripping_rate: 0.0, hitlag_mult: 1.0, sdi_mult: 1.0, effect: Normal, unk1: false, sound_level: 2, unk2: false, sound: Kick, unk3: 0, ground: false, aerial: true, unk4: 0, sse_type: Weapon, clang: true, unk5: true, direct: true, unk6: 0 })
  6. CreateHitBox(HitBoxArguments { bone_index: 0, hitbox_id: 3, set_id: 0, damage: Constant(17.0), trajectory: 280, wdsk: 0, kbg: 132, shield_damage: 0, bkb: 60, size: 5.47, x_offset: 0.0, y_offset: 3.59, z_offset: -10.76, tripping_rate: 0.0, hitlag_mult: 1.0, sdi_mult: 1.0, effect: Normal, unk1: false, sound_level: 2, unk2: false, sound: Kick, unk3: 0, ground: true, aerial: false, unk4: 0, sse_type: Weapon, clang: true, unk5: true, direct: true, unk6: 0 })
  7. CreateHitBox(HitBoxArguments { bone_index: 0, hitbox_id: 4, set_id: 0, damage: Constant(17.0), trajectory: 280, wdsk: 0, kbg: 132, shield_damage: 0, bkb: 60, size: 5.47, x_offset: 0.0, y_offset: 3.59, z_offset: 10.76, tripping_rate: 0.0, hitlag_mult: 1.0, sdi_mult: 1.0, effect: Normal, unk1: false, sound_level: 2, unk2: false, sound: Kick, unk3: 0, ground: true, aerial: false, unk4: 0, sse_type: Weapon, clang: true, unk5: true, direct: true, unk6: 0 })
  8. SyncWait(5.0)
  9. DeleteAllHitBoxes

GFX

  1. AsyncWait(5.0)
  2. GraphicEffect(GraphicEffect { graphic: 41, bone: 0, x_offset: 0.0, y_offset: 0.0, z_offset: 0.0, x_rotation: 0.0, y_rotation: 0.0, z_rotation: 0.0, scale: 1.0, random_x_offset: 0.0, random_y_offset: 0.0, random_z_offset: 0.0, random_x_rotation: 0.0, random_y_rotation: 0.0, random_z_rotation: 0.0, terminate_with_animation: false })

SFX

  1. AsyncWait(1.0)
  2. SoundEffectStop(4497)
  3. SyncWait(6.0)
  4. SoundEffect1(4475)
  5. SoundEffect1(4478)
  6. SoundEffect1(4462)

Other

  1. ItemVisibility(false)
  2. SlopeContourStand { leg_bone_parent: 1 }
  3. AsyncWait(7.0)
  4. ScreenShake { magnitude: 1 }
  5. Rumble { unk1: 13, unk2: 0 }